Online gaming plays a central role in many children’s lives, offering opportunities for creativity, friendship, learning and self-expression.
Yet too many gaming environments are not designed with children’s rights or well-being in mind.
Young players often face systems that encourage excessive play, unhealthy competition, or spending habits, while reporting and moderation tools can be hard to find or ineffective.
FAIR GAME is working to change this. The project brings together universities, civil society organisations, and industry partners across Europe to create safer and fairer gaming spaces. Children are at the heart of the process, acting as co-designers and decision-makers rather than passive users.
Equip children with the skills to navigate online gaming safely and critically, through co-designed participatory digital literacy modules
Build rights-based standards and awareness tools for gaming platforms, supporting more inclusive and age-appropriate environments
Champion mental well-being in online gaming through peer-led support, youth ambassadors, and reflective digital campaigns
To achieve its objectives, FAIR GAME implements a set of complementary activities combining education, participation, industry engagement, and awareness raising. Co-design is at the heart of everything: children, parents, educators, game developers, and policymakers work together to produce tools that reflect real experiences in real gaming spaces — from interactive digital literacy toolkits to voluntary industry pledges.
Young people co-create the tools that teach other kids how to stay safe, think critically, and game on their own terms.
Online sessions that give families the real picture: what's happening in gaming spaces, what risks look like, and how to support young players without banning everything.
Roundtables where children sit across from the people who build the games. Real conversations that push developers to do better.
A landmark voluntary commitment, signed by developers, that locks in ethical design standards. Children help write it, the industry signs it.
Evidence-based proposals, shaped by young people, sent directly to EU policymakers.
30 young people from across Europe with a permanent voice in the project, shaping decisions from the inside.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them.